Sound Effects
Best for:
Video sound designGame audioApp/UI soundsPodcast productionAmbience beds
Foley, ambience, impacts, and UI sounds. SFX prompts are short and physical: describe the source, the action, the space it happens in, and the character of the sound. Prompts below target ElevenLabs Sound Effects; the same descriptions work as inline SFX: cues in Veo 3.1 and Sora 2 video prompts.
Prompt Variations
Section titled “Prompt Variations”heavy wooden door creaking open slowly in a stone cathedral, long natural echo footsteps on fresh snow, slow deliberate pace, quiet winter ambience leather jacket rustling as someone sits down on a creaky wooden chair busy city street ambience, distant traffic, occasional car horns, pedestrian chatter, seamless loop quiet forest at dawn, gentle birdsong, light breeze through leaves, distant stream rain on a tin roof, steady downpour, occasional distant thunder, cozy interior perspective deep cinematic impact hit with a long sub-bass tail, dark and dramatic fast whoosh transition rising in pitch, airy and clean, ending with a soft snap glass shattering into many pieces on a concrete floor, sharp and detailed soft notification chime, two gentle ascending notes, warm and friendly, short satisfying mechanical click of a premium camera shutter, crisp and tactile success sound, bright marimba flourish, positive and rewarding, under one second Cue the same descriptions inline in your video prompt:
Tips & Best Practices
Section titled “Tips & Best Practices”- One event per prompt: “door creak” and “footsteps” as separate generations mix better than one crowded prompt.
- Name the space: “in a stone cathedral”, “cozy interior perspective” — acoustic space controls reverb and distance.
- Describe character, not decibels: “sharp”, “warm”, “tactile”, “airy” steer the timbre effectively.
- Say “seamless loop” for ambience beds you intend to repeat.
- Keep UI sounds short: add “short” or “under one second” or you’ll get lingering tails.