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Sound Effects

Style example
Best for:
Video sound designGame audioApp/UI soundsPodcast productionAmbience beds

Foley, ambience, impacts, and UI sounds. SFX prompts are short and physical: describe the source, the action, the space it happens in, and the character of the sound. Prompts below target ElevenLabs Sound Effects; the same descriptions work as inline SFX: cues in Veo 3.1 and Sora 2 video prompts.

Foley (Object & Movement)
heavy wooden door creaking open slowly in a stone cathedral, long natural echo
footsteps on fresh snow, slow deliberate pace, quiet winter ambience
leather jacket rustling as someone sits down on a creaky wooden chair
Ambience Beds Loopable
busy city street ambience, distant traffic, occasional car horns, pedestrian chatter, seamless loop
quiet forest at dawn, gentle birdsong, light breeze through leaves, distant stream
rain on a tin roof, steady downpour, occasional distant thunder, cozy interior perspective
Impacts & Whooshes Trailer/Transition
deep cinematic impact hit with a long sub-bass tail, dark and dramatic
fast whoosh transition rising in pitch, airy and clean, ending with a soft snap
glass shattering into many pieces on a concrete floor, sharp and detailed
UI & Product Sounds
soft notification chime, two gentle ascending notes, warm and friendly, short
satisfying mechanical click of a premium camera shutter, crisp and tactile
success sound, bright marimba flourish, positive and rewarding, under one second
  • One event per prompt: “door creak” and “footsteps” as separate generations mix better than one crowded prompt.
  • Name the space: “in a stone cathedral”, “cozy interior perspective” — acoustic space controls reverb and distance.
  • Describe character, not decibels: “sharp”, “warm”, “tactile”, “airy” steer the timbre effectively.
  • Say “seamless loop” for ambience beds you intend to repeat.
  • Keep UI sounds short: add “short” or “under one second” or you’ll get lingering tails.