Character & Dialogue Voice
Best for:
Game charactersAnimation dubbingAudio dramasCharacter-driven adsInteractive agents
Expressive character performances with ElevenLabs v3 — emotional range, non-verbal sounds, and multi-character scenes. Push the audio tags harder here than in narration: characters can laugh, whisper, shout, and break.
Prompt Variations
Section titled “Prompt Variations”[calm] So… you came back. [pause] I didn't think you would.
[curious] Wait. What's that in your hand? [gasps] Is that — [excited] you actually found it? You FOUND it?
[laughs] I can't believe this. After all these years! [warmly] Come here. Come here — let me look at you. [calm] Did you really think it would be that easy? [pause]
[sarcastic] "Break into the vault," they said. "He'll never notice," they said. [laughs]
[whispers] I noticed the moment you touched the door. [pause] [cold] And now… we're going to have a little conversation about what you owe me. [nervously] Okay. Okay okay okay. This is fine. Everything is FINE. [rushed] The [OBJECT] is missing, the [EVENT] starts in ten minutes, and I may have — [clears throat] — slightly set the kitchen on fire.
[gasps] Wait. WAIT. [excited] I have an idea. [pause] [sheepishly] You're not going to like it. [weary] We've been walking for hours. Admit it — we're lost. [confident] We are not lost. [pause] [quietly] We are… temporarily unlocated. Generate each character with its own voice, then edit together — or use ElevenLabs’ dialogue mode where available.
Tips & Best Practices
Section titled “Tips & Best Practices”- Escalate through tags:
[calm] → [curious] → [excited]in one passage creates a believable emotional arc. - Non-verbals sell character:
[laughs],[gasps],[sighs],[clears throat]make performances feel acted, not read. - Match tag to voice temperament: a soft-spoken voice does
[whispers]beautifully and fights[shouting]— cast accordingly. - One voice per character: generate separately per character for scenes; keep each character’s lines in their own request.